


When the vault door rolls back and you step into the sun for the first time, the sense of awe and wonder as you gaze across the wasteland that was once the United States' capital is palpable. The+atmosphere+and+attention+to+detail+are+top+notch. Nothing will ever be the same, especially for you since it is your charge to leave the relative comfort of Vault 101 and search for your father out in the wastes. The fragile existence of the other vault inhabitants has been shattered.

Your father has opened the vault entrance and taken flight. At the end of your childhood, you awake to alarms and confusion. However, this vault didn't reopen when the war finished and as the opening cinematic informs you, it is here you will die because nobody ever enters or leaves Vault 101.īut that wouldn't make for a very interesting game. You live in Vault 101, a bunker designed to keep its occupants alive through the nuclear war that ravaged the surface. It's a cleverly veiled character creation and tutorial sequence that sets the backdrop of the story. The game begins with your birth and then quickly moves through childhood with snapshots of pivotal events, such as the day you get your Pip-Boy 3000.